OPC # 0001: Extract OPC into standalone repo
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@@ -0,0 +1,138 @@
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using System.Text.Json;
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using ControlPlane.Core.Models;
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using Microsoft.Extensions.Configuration;
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using Microsoft.Extensions.Logging;
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namespace ControlPlane.Core.Services;
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/// <summary>
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/// Persists build and release history to JSON files in the ClientAssets folder.
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/// Thread-safe — all writes go through a single lock per file.
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/// </summary>
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public class BuildHistoryService
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{
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private readonly string _buildsPath;
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private readonly string _releasesPath;
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private readonly ILogger<BuildHistoryService> _logger;
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private static readonly SemaphoreSlim _buildLock = new(1, 1);
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private static readonly SemaphoreSlim _releaseLock = new(1, 1);
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private static readonly JsonSerializerOptions JsonOpts = new()
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{
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WriteIndented = true,
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
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Converters = { new System.Text.Json.Serialization.JsonStringEnumConverter() },
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};
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public BuildHistoryService(IConfiguration config, ILogger<BuildHistoryService> logger)
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{
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var folder = config["ClientAssets__Folder"] ?? config["ClientAssets:Folder"]
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?? Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, "..", "ClientAssets"));
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Directory.CreateDirectory(folder);
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_buildsPath = Path.Combine(folder, "builds.json");
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_releasesPath = Path.Combine(folder, "releases.json");
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_logger = logger;
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}
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// ── Builds ──────────────────────────────────────────────────────────────
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public async Task<BuildRecord> CreateBuildAsync(BuildKind kind, string target)
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{
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var record = new BuildRecord { Kind = kind, Target = target };
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await SaveBuildAsync(record);
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return record;
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}
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public async Task CompleteBuildAsync(BuildRecord record, BuildStatus status, string? digest = null)
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{
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record.Status = status;
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record.FinishedAt = DateTimeOffset.UtcNow;
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record.DurationMs = (int)(record.FinishedAt.Value - record.StartedAt).TotalMilliseconds;
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record.ImageDigest = digest;
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await SaveBuildAsync(record);
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}
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public async Task AppendBuildLogAsync(BuildRecord record, string line)
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{
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record.Log.Add(line);
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// Flush to disk every 20 lines to avoid excessive I/O but keep reasonable freshness
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if (record.Log.Count % 20 == 0)
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await SaveBuildAsync(record);
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}
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public async Task<List<BuildRecord>> GetBuildsAsync()
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{
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await _buildLock.WaitAsync();
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try { return LoadJson<BuildRecord>(_buildsPath); }
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finally { _buildLock.Release(); }
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}
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private async Task SaveBuildAsync(BuildRecord record)
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{
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await _buildLock.WaitAsync();
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try
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{
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var all = LoadJson<BuildRecord>(_buildsPath);
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var idx = all.FindIndex(b => b.Id == record.Id);
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if (idx >= 0) all[idx] = record;
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else all.Insert(0, record);
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// Keep last 100 builds
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if (all.Count > 100) all = all[..100];
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await File.WriteAllTextAsync(_buildsPath, JsonSerializer.Serialize(all, JsonOpts));
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}
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finally { _buildLock.Release(); }
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}
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// ── Releases ────────────────────────────────────────────────────────────
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public async Task<ReleaseRecord> CreateReleaseAsync(string environment, string imageName)
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{
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var record = new ReleaseRecord { Environment = environment, ImageName = imageName };
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await SaveReleaseAsync(record);
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return record;
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}
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public async Task UpdateReleaseAsync(ReleaseRecord record)
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{
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record.FinishedAt = DateTimeOffset.UtcNow;
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await SaveReleaseAsync(record);
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}
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public async Task<List<ReleaseRecord>> GetReleasesAsync()
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{
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await _releaseLock.WaitAsync();
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try { return LoadJson<ReleaseRecord>(_releasesPath); }
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finally { _releaseLock.Release(); }
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}
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private async Task SaveReleaseAsync(ReleaseRecord record)
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{
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await _releaseLock.WaitAsync();
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try
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{
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var all = LoadJson<ReleaseRecord>(_releasesPath);
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var idx = all.FindIndex(r => r.Id == record.Id);
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if (idx >= 0) all[idx] = record;
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else all.Insert(0, record);
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if (all.Count > 50) all = all[..50];
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await File.WriteAllTextAsync(_releasesPath, JsonSerializer.Serialize(all, JsonOpts));
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}
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finally { _releaseLock.Release(); }
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}
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// ── Helpers ─────────────────────────────────────────────────────────────
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private static List<T> LoadJson<T>(string path)
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{
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if (!File.Exists(path)) return [];
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try
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{
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var json = File.ReadAllText(path);
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return JsonSerializer.Deserialize<List<T>>(json, JsonOpts) ?? [];
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}
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catch { return []; }
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}
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}
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